text_canvas/TextCanvas.py

372 lines
8.9 KiB
Python

from .RAIILock import RAIILock
from collections import deque
import math
import os
import threading
import time
class TextCanvas:
__DEFAULT_WIDTH = 80
__DEFAULT_HEIGHT = 22
__TERMINAL_UPDATE_INTERVAL = 1
__BACKGROUND_CHARACTER = " "
__DRAW_RESOLUTION = 3
__DEFAULT_TEXT_HEIGHT_TO_WIDTH_RATIO = 2.0
__MAX_FPS_SAMPLES = 100
def __init__(
self,
output_width=None, output_height=None, text_to_height_width=None,
auto_adjust_to_terminal=True,
print_upward=True
):
self.__lock = threading.RLock()
# Real dimensions
if output_width is None:
output_width = self.__DEFAULT_WIDTH
if output_height is None:
output_height = self.__DEFAULT_HEIGHT
self.__grid_width = output_width
self.__grid_height = output_height
# Virtual dimensions
if text_to_height_width is None:
text_to_height_width = self.__DEFAULT_TEXT_HEIGHT_TO_WIDTH_RATIO
self.__text_to_height_width = text_to_height_width
self.__virtual_width = None
self.__virtual_height = None
self._auto_calculate_virtual_dimensions(acquire_locks=False)
self._update_virtual_ratios(acquire_locks=False)
# Terminal stuff
self.__terminal_width = 0
self.__terminal_height = 0
self.__auto_adjust_to_terminal = auto_adjust_to_terminal
self.__last_terminal_dimensions_update = time.time()
if self.__auto_adjust_to_terminal:
self._update_terminal_dimensions(force=True)
#
self.__print_upward = print_upward
# Actual grid
self.__grid = []
self.__render_string = ""
self.__is_dirty = True
self.__last_render_time = time.time()
self.__last_get_render_time = time.time()
self.__fps_samples = deque(maxlen=self.__MAX_FPS_SAMPLES)
self.__conveyor_enabled = False
self.__conveyor_thread = None
self._start_conveyor()
def __exit__(self, exc_type, exc_val, exc_tb):
self.shutdown()
def shutdown(self):
self._stop_conveyor()
def _start_conveyor(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
self._stop_conveyor(acquire_locks=False)
self.__conveyor_enabled = True
self.__conveyor_thread = threading.Thread(target=self._conveyor)
self.__conveyor_thread.start()
def _stop_conveyor(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
if self.__conveyor_thread:
self.__conveyor_enabled = False
self.__conveyor_thread.join()
self.__conveyor_thread = None
def _conveyor(self):
# So far simply does maintenance once per second
while self.__conveyor_enabled is True:
with RAIILock(self.__lock):
self.__fps_samples.append(0)
time.sleep(1)
def _update_virtual_ratios(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
self.__virtual_height_per_grid_height = self.__virtual_height / self.__grid_height
self.__virtual_width_per_grid_width = self.__virtual_width / self.__grid_width
def _update_render_if_dirty(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
if self.__is_dirty:
self._update_render(acquire_locks=False)
def _update_render(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
self._update_render_string(acquire_locks=False)
self.__last_render_time = time.time()
self.__is_dirty = False
def _update_render_string(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
s = ""
for line in self.__grid:
for c in line:
s += c
s += "\n"
# Don't need that last line feed
s = s[:-1]
self.__render_string = s
def get(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
self._record_frame_get(acquire_locks=False)
self._update_render_if_dirty(acquire_locks=False)
return self.__render_string
def _record_frame_get(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
if len(self.__fps_samples) == 0:
return
self.__fps_samples[0] += 1
def get_fps(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
if len(self.__fps_samples) == 0:
return 0
fps = 0
for f in self.__fps_samples:
fps += f
fps /= len(self.__fps_samples)
return fps
def print(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
self._update_render_if_dirty(acquire_locks=False)
s = ""
# Move the cursor up to compensate
if self.__print_upward:
up_count = self.__grid_height
s += ("\033[F" * up_count)
# Grab render
s += self.get(acquire_locks=False)
print(s)
def draw_text(self, x, y, text, center=False, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
if not isinstance(text, str):
text = str(text)
if len(text) == 0:
return
if center is True:
x -= len(text) / 2
x = int(x)
for c in text:
self.write(x=x, y=y, character=c, acquire_locks=False)
x += 1
def draw_line(self, start_x, start_y, end_x, end_y, character="*", acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
distance_x = math.fabs(end_x - start_x)
distance_y = math.fabs(end_y - start_y)
if distance_x > distance_y:
distance = distance_x
else:
distance = distance_y
direction_x = 1 if end_x > start_x else -1
direction_y = 1 if end_y > start_y else -1
steps = round(distance * self.__DRAW_RESOLUTION)
if steps == 0:
return
increment_x = distance_x / steps
increment_x *= direction_x
increment_y = distance_y / steps
increment_y *= direction_y
pos_x = start_x
pos_y = start_y
for i in range(steps):
pos_x_rounded = round(pos_x)
pos_y_rounded = round(pos_y)
self.write(x=pos_x_rounded, y=pos_y_rounded, character=character, acquire_locks=False)
pos_x += increment_x
pos_y += increment_y
def write(self, x, y, character, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
x, y = self._translate_virtual_to_internal_coordinates(x=x, y=y)
if 0 <= y < len(self.__grid):
if 0 <= x < len(self.__grid[y]):
self.__grid[y][x] = character
self.__is_dirty = True
def clear(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
self._auto_adjust_to_terminal(acquire_locks=False)
self.__grid = []
for y in range(self.__grid_height):
self.__grid.append([])
for x in range(self.__grid_width):
self.__grid[y].append(self.__BACKGROUND_CHARACTER)
self.__is_dirty = True
def get_dimensions(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
return self.get_virtual_dimensions()
def get_virtual_dimensions(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
return self.__virtual_width, self.__virtual_height
def _get_internal_dimensions(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
return self.__grid_width, self.__grid_height
def _translate_virtual_to_internal_coordinates(self, x, y):
x_translated = x / self.__virtual_width_per_grid_width
y_translated = y / self.__virtual_height_per_grid_height
x_translated = round(x_translated)
y_translated = round(y_translated)
return x_translated, y_translated
def _is_time_to_update_terminal_dimensions(self):
if self.__auto_adjust_to_terminal:
now = time.time()
if now - self.__last_terminal_dimensions_update > self.__TERMINAL_UPDATE_INTERVAL:
return True
return False
def _auto_adjust_to_terminal(self, force=False, acquire_locks=True):
if not force and not self.__auto_adjust_to_terminal:
return
with RAIILock(self.__lock, defer=not acquire_locks):
self._update_terminal_dimensions(acquire_locks=False)
self.__grid_width = self.__terminal_width
self.__grid_height = self.__terminal_height
self._auto_calculate_virtual_dimensions(acquire_locks=False)
def _auto_calculate_virtual_dimensions(self, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
self.__virtual_width = self.__grid_width
self.__virtual_height = self.__grid_height * self.__text_to_height_width
self._update_virtual_ratios(acquire_locks=False)
def _update_terminal_dimensions(self, force=False, acquire_locks=True):
with RAIILock(self.__lock, defer=not acquire_locks):
now = time.time()
if force is not False and not self._is_time_to_update_terminal_dimensions():
return
self.__last_terminal_dimensions_update = now
width, height = self.determine_terminal_dimensions()
self.__terminal_width = width
self.__terminal_height = height - 1
self._auto_calculate_virtual_dimensions(acquire_locks=False)
@staticmethod
def determine_terminal_dimensions():
columns, lines = os.get_terminal_size()
return columns, lines