mikes-motion-activated-scenes/motion-activated-light.yaml

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########################
### Blueprint definition
########################
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blueprint:
name: "Mike's Motion Activated Light"
description: "Turn lights on or off based on motion, plus an increasing delay when motion is continuously detected."
domain: automation
input:
motion_sensor:
name: "Motion Sensor"
description: "Entity ID of the motion sensor"
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selector:
entity:
domain: binary_sensor
delay_seconds_helper:
name: "Delay seconds (helper)"
description: "The delay before the motion-off sequence will be initiated. Must be a helper so it can persist across activations."
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selector:
entity:
domain: input_number
delay_seconds_default:
name: "Default delay seconds"
description: "The default delay before the motion-off sequence begins. Will be used to reset the running delay."
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default: 30
selector:
number:
min: 1
max: 86400
step: 1
mode: box
notice_seconds:
name: "Notice seconds"
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description: "The number of seconds to wait in the Prep1 (Notice) scene."
default: 15
selector:
number:
min: 1
max: 86400
step: 1
mode: box
warning_seconds:
name: "Warning seconds"
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description: "The number of seconds to wait in the Prep2 (Warning) scene."
default: 15
selector:
number:
min: 1
max: 86400
step: 1
mode: box
scene_on:
name: "On Scene"
description: "The scene to activate when motion is detected"
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selector:
entity:
domain: scene
scene_off_prep_1:
name: "Off Prep Scene 1 (Notice)"
description: "The first scene to activate when motion is no longer detected (notice phase)."
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selector:
entity:
domain: scene
scene_off_prep_2:
name: "Off Prep Scene 2 (Warning)"
description: "The second scene to activate when motion is no longer detected (warning phase)."
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selector:
entity:
domain: scene
scene_off:
name: "Off Scene"
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description: "The scene to activate when the user has failed to produce motion, and the light should be considered \"off\"."
selector:
entity:
domain: scene
#############
### Variables
#############
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variables:
motion_sensor: !input motion_sensor
delay_seconds: !input delay_seconds_helper
delay_seconds_default: !input delay_seconds_default
notice_seconds: !input notice_seconds
warning_seconds: !input warning_seconds
############
### Triggers
############
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trigger:
- platform: state
entity_id:
- !input motion_sensor
to:
- "on"
- "off"
###########
### Actions
###########
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action:
- service: logbook.log
data:
name: "First log"
message: "Motion automation has started. Delay counter is: {{ states[delay_seconds].state }}"
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- if:
- condition: state
entity_id: !input motion_sensor
state: "on"
# Take actions based on Motion being detected!
then:
- alias: "Log that motion was detected."
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service: logbook.log
data:
name: "Motion On"
message: "Motion was detected."
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- parallel:
- alias: "Activate the ON scene"
service: scene.turn_on
target:
entity_id: !input scene_on
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# Take actions based on Motion being undetected
else:
- alias: "Log that the motion-off sequence will run, due to motion no longer detected."
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service: logbook.log
data:
name: "Motion Off"
message: "Initiating motion-off sequence, because motion no longer detected."
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- alias: "Delay appropriately before doing anything"
wait_template: "{{ states[motion_sensor].state == 'on' }}"
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timeout: "{{ states[delay_seconds].state }}"
- if:
- condition: state
entity_id: !input motion_sensor
state: "on"
then:
- stop: "Motion detected again during initial delay."
- alias: "Log that the initial delay has finished."
service: logbook.log
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data:
name: "Motion Off"
message: "Finished initial no-motion delay"
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- alias: "Log that the notice period has begun."
service: logbook.log
data:
name: "Begin notice period"
message: "Begin notice period; Waiting while motion is still off."
- parallel:
- alias: "Activate Scene: Off Prep 1 (Notice)"
service: scene.turn_on
target:
entity_id: !input scene_off_prep_1
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- alias: "Delay during the notice period"
wait_template: "{{ states[motion_sensor].state == 'on' }}"
timeout: "{{ notice_seconds }}"
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- if:
- condition: state
entity_id: !input motion_sensor
state: "on"
then:
- parallel:
- alias: "Activate Scene: On"
service: scene.turn_on
target:
entity_id: !input scene_on
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- alias: "Double countdown timer when user interrupts the notice period."
service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ states[delay_seconds].state | int * 2 }}"
- stop: "Motion detected during notice period."
- service: logbook.log
data:
name: "Notice period finished."
message: "Notice period has finished (motion is still off)."
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- alias: "Log that the warning period has begun."
service: logbook.log
data:
name: "Begin warning period"
message: "Begin warning period; Waiting while motion is still off."
- parallel:
- alias: "Activate Scene: Off Prep 2 (Warning)"
service: scene.turn_on
target:
entity_id: !input scene_off_prep_2
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- alias: "Delay during the warning period"
wait_template: "{{ states[motion_sensor].state == 'on' }}"
timeout: "{{ warning_seconds }}"
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- if:
- condition: state
entity_id: !input motion_sensor
state: "on"
then:
- parallel:
- alias: "Activate Scene: On"
service: scene.turn_on
target:
entity_id: !input scene_on
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- alias: "Double countdown timer when user interrupts the warning period."
service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ states[delay_seconds].state | int * 2 }}"
- stop: "Motion detected during the warning period."
- service: logbook.log
data:
name: "Warning period finished."
message: "Warning period has finished and motion is still off."
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- parallel:
- alias: "Activate Scene: Off (Done)"
service: scene.turn_on
target:
entity_id: !input scene_off
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- alias: "Reset countdown timer after turning off lights."
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service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ delay_seconds_default }}"
- service: logbook.log
data:
name: "Turning off light, due to motion off."
message: "Activated off-scene and reset delay."
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