11 Commits

Author SHA1 Message Date
0f41bf3f6a Remove prep 1/2 terminology in favor of notice/warning 2023-12-08 18:37:24 -08:00
9b9d5a3466 Add ability to select a default scene mode when DISABLED (including all scenes or auto mode, based on motion)
Also tweaked logging and stuff
2023-12-08 18:34:22 -08:00
aa187ac3a2 New feature: Allow optional boolean input helper to enable/disable motion activation, so we can activate proper ON/OFF scene based on motion at the time of enabling/disabling.
(also rename an input variable)
2023-12-08 17:27:24 -08:00
9f143ffb9a Queued mode 2023-12-08 17:26:27 -08:00
baa226bcab Uncomment binary sensor domain for the motion sensor 2023-11-15 06:01:26 -08:00
c059a2773f Whoops name 2023-11-15 05:54:36 -08:00
acaf3518c2 Upgrades might be working:
* Specify max delay
* Specify delay multiplier
* Specify off-before-on seconds
* Specify debug mode logging
2023-11-15 05:53:03 -08:00
c289fce42b Work 2023-11-15 05:00:36 -08:00
16db7d752b Upgrade: User can now set the "On" scene to run just before the "Off" scene, if they want
(to mitigate color and other settings not reaching lights that are off, for some reason)
2023-11-10 23:18:32 -08:00
f5b49149e9 Switch senes to parallel to avoid lag, probably 2023-10-20 23:51:25 -07:00
045e87fe73 Turn scene on twice to account for laggy networks
Also quoted some things and improved logging a bit.
2023-10-10 06:46:35 -07:00

View File

@ -1,5 +1,11 @@
########################
### Blueprint definition
########################
mode: queued
max: 25
blueprint: blueprint:
name: "Mike's Motion Activated Light" name: "Mike's Motion Activated Light"
@ -8,22 +14,26 @@ blueprint:
input: input:
motion_sensor: motion_sensor:
name: Motion Sensor name: "Motion Sensor"
description: Entity ID of the motion sensor description: "Entity ID of the motion sensor"
selector: selector:
entity: entity:
domain: binary_sensor domain: binary_sensor
# for some reason, using a device_class of motion_sensor ends up hiding the actual motion sensors
# device_class: motion_sensor
delay_seconds_helper: delay_seconds_helper:
name: Delay seconds (helper) name: "Delay seconds (helper)"
description: The delay before the motion-off sequence will be initiated. Must be a helper so it can persist across activations. description: "The delay before the motion-off sequence will be initiated. Must be a helper so it can persist across activations."
selector: selector:
entity: entity:
domain: input_number domain: input_number
delay_seconds_default: delay_seconds_default:
name: Default delay seconds name: "Default delay seconds"
description: The default delay before the motion-off sequence begins. Will be used to reset the running delay. description: "The default delay before the motion-off sequence begins. Will be used to reset the running delay."
default: 30 default: 30
selector: selector:
number: number:
@ -32,9 +42,34 @@ blueprint:
step: 1 step: 1
mode: box mode: box
delay_seconds_multiplier:
name: "Delay seconds multiplier"
description: "When the off sequence gets interrupted by new motion, multiply the delay seconds by this number. A decent value might be 2."
default: 2.0
selector:
number:
min: 1.0
max: 1000.0
step: 0.1
mode: box
delay_seconds_max:
name: "Maximum delay seconds"
description: "The maximum delay during no motion before the motion-off sequence begins."
default: 3600
selector:
number:
min: 5
max: 3000000
step: 1
mode: box
notice_seconds: notice_seconds:
name: Notice seconds name: "Notice seconds"
description: "The number of seconds to wait in the Prep1 (Notice) scene." description: "The number of seconds to wait in the Notice scene."
default: 15 default: 15
selector: selector:
number: number:
@ -43,9 +78,10 @@ blueprint:
step: 1 step: 1
mode: box mode: box
warning_seconds: warning_seconds:
name: Warning seconds name: "Warning seconds"
description: "The number of seconds to wait in the Prep2 (Warning) scene." description: "The number of seconds to wait in the Warning scene."
default: 15 default: 15
selector: selector:
number: number:
@ -54,107 +90,395 @@ blueprint:
step: 1 step: 1
mode: box mode: box
scene_on: scene_on:
name: On Scene name: "On Scene"
description: The scene to activate when motion is detected description: "The scene to activate when motion is detected"
selector: selector:
entity: entity:
domain: scene domain: scene
scene_off_prep_1:
name: Off Prep Scene 1 (Notice) scene_notice:
description: The first scene to activate when motion is no longer detected (notice phase). name: "Notice Scene"
description: "The first scene to activate when motion is no longer detected (notice phase)."
selector: selector:
entity: entity:
domain: scene domain: scene
scene_off_prep_2:
name: Off Prep Scene 2 (Warning) scene_warning:
description: The second scene to activate when motion is no longer detected (warning phase). name: "Warning Scene"
description: "The second scene to activate when motion is no longer detected (warning phase)."
selector: selector:
entity: entity:
domain: scene domain: scene
scene_off: scene_off:
name: Off Scene name: "Off Scene"
description: "The scene to activate when the user has failed to produce motion, and the light should be considered \"off\"." description: "The scene to activate when the user has failed to produce motion, and the light should be considered \"off\"."
selector: selector:
entity: entity:
domain: scene domain: scene
on_just_before_off_seconds:
name: "\"On\" just before \"Off\""
description: >
When the "Off" scene is about to be shown, you may wish to quickly show the "On" scene for a number of seconds just before.
This is sometimes helpful to mitigate an issue where the "On" scene doesn't apply all colors and settings correctly from an "Off" state.
Set this to a value greater than 0 to enable.
A value of 0 will disable this feature.
Note that sometimes, a value that is too short (e.g., 1) may also cause issues.
default: 1
selector:
number:
min: 1
max: 86400
step: 1
mode: box
enabled_helper:
name: "Enabled helper"
description: >
Helper variable that will control whether motion activation is enabled or disabled.
This will allow this blueprint to correctly select the "On" or "Off" scene, based on whether motion is currently detected when disabled.
An example would be a "Toggle" helper.
default: # Allows no selection
selector:
entity:
domain: input_boolean
disabled_scene:
name: "Disabled scene"
description: >
Choose the scene that will be activated when the "enabled_helper" is set to off.
In the "auto" mode, the "on" or "off" scene will be chosen based on whether motion is currently detected.
selector:
select:
options:
- "auto"
- "on"
- "off"
- "notice"
- "warning"
debug_mode:
name: "Debug mode."
description: "Enable debug mode, which increases logging."
default: false
selector:
boolean: {}
#############
### Variables
#############
variables: variables:
motion_sensor: !input motion_sensor motion_sensor: !input motion_sensor
delay_seconds: !input delay_seconds_helper delay_seconds_helper: !input delay_seconds_helper
delay_seconds_default: !input delay_seconds_default delay_seconds_default: !input delay_seconds_default
delay_seconds_multiplier: !input delay_seconds_multiplier
delay_seconds_max: !input delay_seconds_max
notice_seconds: !input notice_seconds notice_seconds: !input notice_seconds
warning_seconds: !input warning_seconds warning_seconds: !input warning_seconds
on_just_before_off_seconds: !input on_just_before_off_seconds
enabled_helper: !input enabled_helper
disabled_scene: !input disabled_scene
debug_mode: !input debug_mode
trigger_variables:
enabled_helper: !input enabled_helper
############
### Triggers
############
trigger: trigger:
- platform: state - platform: state
id: Motion changed
entity_id: entity_id:
- !input motion_sensor - !input motion_sensor
to: to:
- "on" - "on"
- "off" - "off"
- platform: template
id: "Enabled helper is on"
value_template: "{{ (enabled_helper != None) and is_state( enabled_helper, 'on' ) }}"
- platform: template
id: "Enabled helper is off"
value_template: "{{ (enabled_helper != None) and is_state( enabled_helper, 'off' ) }}"
###########
### Actions
###########
action: action:
# Action #0
- alias: "Debug log whether the enabled_helper was set"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- if:
- condition: template
value_template: "{{ not enabled_helper == None }}"
then:
- service: logbook.log - service: logbook.log
data: data:
name: First log name: "Enabled helper"
message: "Test Poop Blueprint has started. Motion delay counter is: {{ states[delay_seconds].state }}" message: "Enabled helper is: {{ enabled_helper }}"
else:
- service: logbook.log
data:
name: "Enabled helper"
message: "Enabled helper is not set."
# Action #1
- alias: "Debug log the enabled_helper name"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Enabled helper"
message: "Enabled helper name is: {{ enabled_helper }}"
# Action #2
- alias: "Debug log the current delay_seconds value"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Delay seconds"
message: "Delay seconds is: {{ states[delay_seconds_helper].state }}"
# Action #3
- alias: "Debug log the on_just_before_off_seconds value"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log
data:
name: "Debug: On just before off seconds"
message: "On just before off is: {{ on_just_before_off_seconds }} "
# Take actions based on whether the "Enabled helper" was just toggled on or off
# Action #4
- if:
- condition: trigger
id:
- Enabled helper is on
- Enabled helper is off
then:
# Debug log
- alias: "Debug log - Enabled Helper On/Off"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Debug: Trigger"
message: "Enabled helper was toggled, and has triggered this automation"
- alias: "Debug log - Disabled scene"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Debug: Disabled scene"
message: "Disabled scene is currently set to: {{ disabled_scene }}"
# In "auto" mode, activate the ON or OFF scene based on whether motion is currently detected
# Also use "auto" mode if motion activation is ENABLED.
- alias: "auto mode: Activate ON scene, if motion is currently detected, otherwise activate the OFF scene"
if:
- condition: template
value_template: "{{ disabled_scene == 'auto' or is_state( enabled_helper, 'on' ) }}"
then:
- if:
- condition: state
entity_id: !input motion_sensor
state: "on"
then:
- parallel:
- alias: "Activate the ON scene"
service: scene.turn_on
target:
entity_id: !input scene_on
else:
- parallel:
- alias: "Activate the OFF scene"
service: scene.turn_on
target:
entity_id: !input scene_off
- stop: ""
# In ON mode, just activate the ON scene
- alias: "on mode: just activate the ON scene"
if:
- condition: template
value_template: "{{ disabled_scene == 'on' }}"
then:
- parallel:
- service: scene.turn_on
target:
entity_id: !input scene_on
- stop: ""
# In OFF mode, just activate the OF scene
- alias: "off mode: just activate the ON scene"
if:
- condition: template
value_template: "{{ disabled_scene == 'off' }}"
then:
- parallel:
- service: scene.turn_on
target:
entity_id: !input scene_off
- stop: ""
# In notice mode, just activate the NOTICE scene
- alias: "notice mode: just activate the NOTICE scene"
if:
- condition: template
value_template: "{{ disabled_scene == 'notice' }}"
then:
- parallel:
- service: scene.turn_on
target:
entity_id: !input scene_notice
- stop: ""
# In warning mode, just activate the WARNING scene
- alias: "warning mode: just activate the WARNING scene"
if:
- condition: template
value_template: "{{ disabled_scene == 'warning' }}"
then:
- parallel:
- service: scene.turn_on
target:
entity_id: !input scene_warning
- stop: ""
# Don't do anything after processing the enabled_helper triggers
- stop: "Done handling enabled helper"
# Take actions based on whether Motion is detected
- alias: "Refuse to do anything if the enabled-helper says we're OFF."
if:
- condition: template
value_template: "{{ enabled_helper != None }}"
- condition: template
value_template: "{{ not is_state( enabled_helper, 'on' ) }}"
then:
stop: "Refusing to continue because the enabled-helper is OFF."
- if: - if:
- condition: state - condition: state
entity_id: !input motion_sensor entity_id: !input motion_sensor
state: "on" state: "on"
# Take actions based on Motion being detected!
# Motion is detected
then: then:
- alias: Trying to log the motion state - alias: "Debug Log that motion was detected."
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log service: logbook.log
data: data:
name: Motion On name: "Motion On"
message: Motion Detected message: "Motion was detected."
- parallel:
- alias: "Activate the ON scene" - alias: "Activate the ON scene"
service: scene.turn_on service: scene.turn_on
target: target:
entity_id: !input scene_on entity_id: !input scene_on
# Take actions based on Motion being undetected
# Motion is not detected
else: else:
- alias: Announce motion-off sequence - alias: "Debug Log that the motion-off sequence will run, due to motion no longer detected."
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log service: logbook.log
data: data:
name: Motion Off name: "Motion Off"
message: Initiating motion-off sequence. message: "Initiating motion-off sequence, because motion no longer detected."
- alias: Delay appropriately before doing anything # Initial period where nothing happens
- alias: "Delay appropriately before doing anything"
wait_template: "{{ states[motion_sensor].state == 'on' }}" wait_template: "{{ states[motion_sensor].state == 'on' }}"
timeout: "{{ states[delay_seconds].state }}" timeout: "{{ states[delay_seconds_helper].state }}"
- if: - if:
- condition: state - condition: state
entity_id: !input motion_sensor entity_id: !input motion_sensor
state: "on" state: "on"
then: then:
- stop: "Motion detected during initial delay." - stop: "Motion detected again during initial delay."
- service: logbook.log - alias: "Log that the initial delay has finished."
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log
data: data:
name: Motion Off name: "Motion Off"
message: Finished initial no-motion delay message: "Finished initial no-motion delay"
- alias: "Activate Scene: Off Prep 1 (Notice)" # Notice period, where the notice scene is shown
- alias: "Log that the notice period has begun."
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log
data:
name: "Begin notice period"
message: "Begin notice period; Waiting while motion is still off."
- parallel:
- alias: "Activate Scene: Notice"
service: scene.turn_on service: scene.turn_on
target: target:
entity_id: !input scene_off_prep_1 entity_id: !input scene_notice
- alias: "Delay during the notice period" - alias: "Delay during the notice period"
wait_template: "{{ states[motion_sensor].state == 'on' }}" wait_template: "{{ states[motion_sensor].state == 'on' }}"
timeout: "{{ notice_seconds }}" timeout: "{{ notice_seconds }}"
@ -163,25 +487,68 @@ action:
entity_id: !input motion_sensor entity_id: !input motion_sensor
state: "on" state: "on"
then: then:
- parallel:
- alias: "Activate Scene: On" - alias: "Activate Scene: On"
service: scene.turn_on service: scene.turn_on
target: target:
entity_id: !input scene_on entity_id: !input scene_on
- alias: "Double countdown timer when user interrupts the notice period." - alias: "Increase countdown timer when user interrupts the notice period."
service: input_number.set_value service: input_number.set_value
data: data:
entity_id: !input delay_seconds_helper entity_id: !input delay_seconds_helper
value: "{{ states[delay_seconds].state | int * 2 }}" value: "{{ states[delay_seconds_helper].state | int * delay_seconds_multiplier }}"
- stop: "Motion detected during notice period." - alias: "Limit delay seconds to its defined maximum"
if:
- condition: template
value_template: "{{ states[delay_seconds_helper].state | int > delay_seconds_max | int }}"
then:
- service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ delay_seconds_max | int }}"
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log - service: logbook.log
data: data:
name: Motion Off name: "Limiting delay seconds"
message: Finished notice delay message: "Delay limited to max: {{ states[delay_seconds_helper].state }}"
- alias: "Log new delay"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "New delay"
message: "New delay is {{ states[delay_seconds_helper].state }} seconds"
- stop: "Motion detected during notice period."
- if:
condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Notice period finished."
message: "Notice period has finished (motion is still off)."
- alias: "Activate Scene: Off Prep 2 (Warning)"
# Warning period, just before the light turns off. The warning scene is shown.
- alias: "Log that the warning period has begun."
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log
data:
name: "Begin warning period"
message: "Begin warning period; Waiting while motion is still off."
- parallel:
- alias: "Activate Scene: Warning"
service: scene.turn_on service: scene.turn_on
target: target:
entity_id: !input scene_off_prep_2 entity_id: !input scene_warning
- alias: "Delay during the warning period" - alias: "Delay during the warning period"
wait_template: "{{ states[motion_sensor].state == 'on' }}" wait_template: "{{ states[motion_sensor].state == 'on' }}"
timeout: "{{ warning_seconds }}" timeout: "{{ warning_seconds }}"
@ -190,6 +557,7 @@ action:
entity_id: !input motion_sensor entity_id: !input motion_sensor
state: "on" state: "on"
then: then:
- parallel:
- alias: "Activate Scene: On" - alias: "Activate Scene: On"
service: scene.turn_on service: scene.turn_on
target: target:
@ -198,28 +566,96 @@ action:
service: input_number.set_value service: input_number.set_value
data: data:
entity_id: !input delay_seconds_helper entity_id: !input delay_seconds_helper
value: "{{ states[delay_seconds].state | int * 2 }}" value: "{{ states[delay_seconds_helper].state | int * delay_seconds_multiplier }}"
- stop: "Motion detected during the warning period." - alias: "Limit delay seconds to its defined maximum"
if:
- condition: template
value_template: "{{ states[delay_seconds_helper].state | int > delay_seconds_max | int }}"
then:
- service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ delay_seconds_max | int }}"
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log - service: logbook.log
data: data:
name: Motion Off name: "Limiting delay seconds"
message: Finished warning delay message: "Delay limited to max: {{ states[delay_seconds_helper].state }}"
- alias: "Log new delay seconds"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "New delay seconds"
message: "New delay is {{ states[delay_seconds_helper].state }} seconds."
- stop: "Motion detected during the warning period."
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Warning period finished."
message: "Warning period has finished and motion is still off."
# Finally, we decide to actually turn off the lights with the "Off" scene.
# Maybe turn on the "On" scene just before the "Off" scene, if the user enabled this option
- if:
- condition: template
value_template: "{{ on_just_before_off_seconds > 0 }}"
then:
- alias: "Log the number of on-before-off seconds"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log
data:
name: "On-Before-Off seconds"
message: "Will turn on for {{ on_just_before_off_seconds }} seconds before off."
- service: scene.turn_on
target:
entity_id: !input scene_on
- alias: "Wait a second to set the \"On\" scene."
delay:
seconds: "{{ on_just_before_off_seconds }}"
else:
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Won't run on-before-off"
message: "Won't run on-before-off because seconds was less than 1"
- parallel:
- alias: "Activate Scene: Off (Done)" - alias: "Activate Scene: Off (Done)"
service: scene.turn_on service: scene.turn_on
target: target:
entity_id: !input scene_off entity_id: !input scene_off
- alias: "Reset countdown timer after turning on lights." - alias: "Reset countdown timer after turning off lights."
service: input_number.set_value service: input_number.set_value
data: data:
entity_id: !input delay_seconds_helper entity_id: !input delay_seconds_helper
value: "{{ delay_seconds_default }}" value: "{{ delay_seconds_default }}"
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log - service: logbook.log
data: data:
name: Motion Off name: "Turning off light, due to motion off."
message: Activated off-scene and reset delay. message: "Activated off-scene and reset delay."