6 Commits

Author SHA1 Message Date
aa187ac3a2 New feature: Allow optional boolean input helper to enable/disable motion activation, so we can activate proper ON/OFF scene based on motion at the time of enabling/disabling.
(also rename an input variable)
2023-12-08 17:27:24 -08:00
9f143ffb9a Queued mode 2023-12-08 17:26:27 -08:00
baa226bcab Uncomment binary sensor domain for the motion sensor 2023-11-15 06:01:26 -08:00
c059a2773f Whoops name 2023-11-15 05:54:36 -08:00
acaf3518c2 Upgrades might be working:
* Specify max delay
* Specify delay multiplier
* Specify off-before-on seconds
* Specify debug mode logging
2023-11-15 05:53:03 -08:00
c289fce42b Work 2023-11-15 05:00:36 -08:00

View File

@ -4,6 +4,8 @@
### Blueprint definition
########################
mode: queued
max: 10
blueprint:
name: "Mike's Motion Activated Light"
@ -41,6 +43,30 @@ blueprint:
mode: box
delay_seconds_multiplier:
name: "Delay seconds multiplier"
description: "When the off sequence gets interrupted by new motion, multiply the delay seconds by this number. A decent value might be 2."
default: 2.0
selector:
number:
min: 1.0
max: 1000.0
step: 0.1
mode: box
delay_seconds_max:
name: "Maximum delay seconds"
description: "The maximum delay during no motion before the motion-off sequence begins."
default: 3600
selector:
number:
min: 5
max: 3000000
step: 1
mode: box
notice_seconds:
name: "Notice seconds"
description: "The number of seconds to wait in the Prep1 (Notice) scene."
@ -97,9 +123,40 @@ blueprint:
domain: scene
on_just_before_off:
name: "Use On scene just before Off scene."
description: "Toggle this to \"on\" if you would like the \"On\" scene to trigger just before the \"Off\" scene. This is sometimes helpful to mitigate an issue where the \"On\" scene doesn't apply all colors and settings correctly from an \"Off\" state."
on_just_before_off_seconds:
name: "\"On\" just before \"Off\""
description: >
When the "Off" scene is about to be shown, you may wish to quickly show the "On" scene for a number of seconds just before.
This is sometimes helpful to mitigate an issue where the "On" scene doesn't apply all colors and settings correctly from an "Off" state.
Set this to a value greater than 0 to enable.
A value of 0 will disable this feature.
Note that sometimes, a value that is too short (e.g., 1) may also cause issues.
default: 1
selector:
number:
min: 1
max: 86400
step: 1
mode: box
enabled_helper:
name: "Enabled helper"
description: >
Helper variable that will control whether motion activation is enabled or disabled.
This will allow this blueprint to correctly select the "On" or "Off" scene, based on whether motion is currently detected when disabled.
An example would be a "Toggle" helper.
default: # Allows no selection
selector:
entity:
domain: input_boolean
debug_mode:
name: "Debug mode."
description: "Enable debug mode, which increases logging."
default: false
selector:
boolean: {}
@ -110,12 +167,20 @@ blueprint:
variables:
motion_sensor: !input motion_sensor
delay_seconds: !input delay_seconds_helper
delay_seconds_default: !input delay_seconds_default
notice_seconds: !input notice_seconds
warning_seconds: !input warning_seconds
on_just_before_off: !input on_just_before_off
motion_sensor: !input motion_sensor
delay_seconds_helper: !input delay_seconds_helper
delay_seconds_default: !input delay_seconds_default
delay_seconds_multiplier: !input delay_seconds_multiplier
delay_seconds_max: !input delay_seconds_max
notice_seconds: !input notice_seconds
warning_seconds: !input warning_seconds
on_just_before_off_seconds: !input on_just_before_off_seconds
enabled_helper: !input enabled_helper
debug_mode: !input debug_mode
trigger_variables:
enabled_helper: !input enabled_helper
############
@ -125,36 +190,138 @@ variables:
trigger:
- platform: state
id: Motion changed
entity_id:
- !input motion_sensor
to:
- "on"
- "off"
- platform: template
id: "Enabled helper is on"
value_template: "{{ (enabled_helper != None) and is_state( enabled_helper, 'on' ) }}"
- platform: template
id: "Enabled helper is off"
value_template: "{{ (enabled_helper != None) and is_state( enabled_helper, 'off' ) }}"
###########
### Actions
###########
action:
- service: logbook.log
data:
name: "First log"
message: "Motion automation has started. Delay counter is: {{ states[delay_seconds].state }}"
- alias: "Debug log whether the enabled_helper was set"
if:
- condition: template
value_template: "{{ debug_mode == true or true }}"
then:
- if:
- condition: template
value_template: "{{ not enabled_helper == None }}"
then:
- service: logbook.log
data:
name: "Enabled helper"
message: "Enabled helper is: {{ enabled_helper }}"
else:
- service: logbook.log
data:
name: "Enabled helper"
message: "Enabled helper is not set."
- alias: "Debug log the on_just_before_off bool"
enabled: false
service: logbook.log
data:
name: "Debug: On just before off?"
message: "On just before off is: {{ on_just_before_off }} "
- alias: "Debug log the enabled_helper name"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Enabled helper"
message: "Enabled helper name is: {{ enabled_helper }}"
- alias: "Debug log the current delay_seconds value"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Delay seconds"
message: "Delay seconds is: {{ states[delay_seconds_helper].state }}"
- alias: "Debug log the on_just_before_off_seconds value"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log
data:
name: "Debug: On just before off seconds"
message: "On just before off is: {{ on_just_before_off_seconds }} "
# Take actions based on whether the "Enabled helper" was just toggled on or off
- if:
- condition: trigger
id:
- Enabled helper is on
- Enabled helper is off
then:
# Debug log
- alias: "Debug log"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Debug: Trigger"
message: "Enabled helper was toggled, and has triggered this automation"
# Activate the "On" scene, if motion is currently detected
- alias: "Activate ON scene, if motion is currently detected, otherwise activate the OFF scene"
if:
- condition: state
entity_id: !input motion_sensor
state: "on"
then:
- parallel:
- alias: "Activate the ON scene"
service: scene.turn_on
target:
entity_id: !input scene_on
else:
- parallel:
- alias: "Activate the OFF scene"
service: scene.turn_on
target:
entity_id: !input scene_off
- stop: "Done handling enabled helper"
# Take actions based on whether Motion is detected
- alias: "Refuse to do anything if the enabled-helper says we're OFF."
if:
- condition: template
value_template: "{{ enabled_helper != None }}"
- condition: template
value_template: "{{ not is_state( enabled_helper, 'on' ) }}"
then:
stop: "Refusing to continue because the enabled-helper is OFF."
- if:
- condition: state
entity_id: !input motion_sensor
state: "on"
- condition: state
entity_id: !input motion_sensor
state: "on"
# Take actions based on Motion being detected!
# Motion is detected
then:
- alias: "Log that motion was detected."
@ -170,7 +337,7 @@ action:
entity_id: !input scene_on
# Take actions based on Motion being undetected
# Motion is not detected
else:
- alias: "Log that the motion-off sequence will run, due to motion no longer detected."
@ -180,10 +347,10 @@ action:
message: "Initiating motion-off sequence, because motion no longer detected."
# Initial period where nothing happens
# Initial period where nothing happens
- alias: "Delay appropriately before doing anything"
wait_template: "{{ states[motion_sensor].state == 'on' }}"
timeout: "{{ states[delay_seconds].state }}"
timeout: "{{ states[delay_seconds_helper].state }}"
- if:
- condition: state
entity_id: !input motion_sensor
@ -222,11 +389,37 @@ action:
service: scene.turn_on
target:
entity_id: !input scene_on
- alias: "Double countdown timer when user interrupts the notice period."
- alias: "Increase countdown timer when user interrupts the notice period."
service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ states[delay_seconds].state | int * 2 }}"
value: "{{ states[delay_seconds_helper].state | int * delay_seconds_multiplier }}"
- alias: "Limit delay seconds to its defined maximum"
if:
- condition: template
value_template: "{{ states[delay_seconds_helper].state | int > delay_seconds_max | int }}"
then:
- service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ delay_seconds_max | int }}"
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Limiting delay seconds"
message: "Delay limited to max: {{ states[delay_seconds_helper].state }}"
- alias: "Log new delay"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "New delay"
message: "New delay is {{ states[delay_seconds_helper].state }} seconds"
- stop: "Motion detected during notice period."
- service: logbook.log
data:
@ -262,7 +455,33 @@ action:
service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ states[delay_seconds].state | int * 2 }}"
value: "{{ states[delay_seconds_helper].state | int * delay_seconds_multiplier }}"
- alias: "Limit delay seconds to its defined maximum"
if:
- condition: template
value_template: "{{ states[delay_seconds_helper].state | int > delay_seconds_max | int }}"
then:
- service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ delay_seconds_max | int }}"
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Limiting delay seconds"
message: "Delay limited to max: {{ states[delay_seconds_helper].state }}"
- alias: "Log new delay seconds"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "New delay seconds"
message: "New delay is {{ states[delay_seconds_helper].state }} seconds."
- stop: "Motion detected during the warning period."
- service: logbook.log
data:
@ -275,20 +494,32 @@ action:
# Maybe turn on the "On" scene just before the "Off" scene, if the user enabled this option
- if:
- condition: template
value_template: "{{ on_just_before_off == true }}"
value_template: "{{ on_just_before_off_seconds > 0 }}"
then:
- alias: "Do a debug log"
enabled: false
service: logbook.log
data:
name: "DEBUG: Will turn on before off?"
message: "Yes, will turn on just before off!"
- alias: "Log the number of on-before-off seconds"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log
data:
name: "On-Before-Off seconds"
message: "Will turn on for {{ on_just_before_off_seconds }} seconds before off."
- service: scene.turn_on
target:
entity_id: !input scene_on
- alias: "Wait a second to set the \"On\" scene."
delay:
seconds: 1
seconds: "{{ on_just_before_off_seconds }}"
else:
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Won't run on-before-off"
message: "Won't run on-before-off because seconds was less than 1"
- parallel:
- alias: "Activate Scene: Off (Done)"