431 lines
13 KiB
YAML
431 lines
13 KiB
YAML
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########################
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### Blueprint definition
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########################
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blueprint:
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name: "Mike's Motion Activated Light"
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description: "Turn lights on or off based on motion, plus an increasing delay when motion is continuously detected."
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domain: automation
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input:
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motion_sensor:
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name: "Motion Sensor"
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description: "Entity ID of the motion sensor"
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selector:
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entity:
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domain: binary_sensor
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# for some reason, using a device_class of motion_sensor ends up hiding the actual motion sensors
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# device_class: motion_sensor
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delay_seconds_helper:
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name: "Delay seconds (helper)"
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description: "The delay before the motion-off sequence will be initiated. Must be a helper so it can persist across activations."
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selector:
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entity:
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domain: input_number
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delay_seconds_default:
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name: "Default delay seconds"
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description: "The default delay before the motion-off sequence begins. Will be used to reset the running delay."
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default: 30
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selector:
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number:
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min: 1
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max: 86400
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step: 1
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mode: box
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delay_seconds_multiplier:
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name: "Delay seconds multiplier"
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description: "When the off sequence gets interrupted by new motion, multiply the delay seconds by this number. A decent value might be 2."
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default: 2.0
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selector:
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number:
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min: 1.0
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max: 1000.0
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step: 0.1
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mode: box
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delay_seconds_max:
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name: "Maximum delay seconds"
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description: "The maximum delay during no motion before the motion-off sequence begins."
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default: 3600
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selector:
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number:
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min: 5
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max: 3000000
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step: 1
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mode: box
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notice_seconds:
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name: "Notice seconds"
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description: "The number of seconds to wait in the Prep1 (Notice) scene."
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default: 15
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selector:
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number:
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min: 1
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max: 86400
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step: 1
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mode: box
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warning_seconds:
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name: "Warning seconds"
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description: "The number of seconds to wait in the Prep2 (Warning) scene."
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default: 15
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selector:
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number:
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min: 1
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max: 86400
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step: 1
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mode: box
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scene_on:
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name: "On Scene"
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description: "The scene to activate when motion is detected"
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selector:
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entity:
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domain: scene
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scene_off_prep_1:
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name: "Off Prep Scene 1 (Notice)"
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description: "The first scene to activate when motion is no longer detected (notice phase)."
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selector:
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entity:
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domain: scene
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scene_off_prep_2:
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name: "Off Prep Scene 2 (Warning)"
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description: "The second scene to activate when motion is no longer detected (warning phase)."
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selector:
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entity:
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domain: scene
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scene_off:
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name: "Off Scene"
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description: "The scene to activate when the user has failed to produce motion, and the light should be considered \"off\"."
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selector:
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entity:
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domain: scene
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on_just_before_off_seconds:
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name: "\"On\" just before \"Off\""
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description: >
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When the "Off" scene is about to be shown, you may wish to quickly show the "On" scene for a number of seconds just before.
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This is sometimes helpful to mitigate an issue where the "On" scene doesn't apply all colors and settings correctly from an "Off" state.
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Set this to a value greater than 0 to enable.
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A value of 0 will disable this feature.
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Note that sometimes, a value that is too short (e.g., 1) may also cause issues.
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default: 1
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selector:
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number:
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min: 1
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max: 86400
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step: 1
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mode: box
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debug_mode:
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name: "Debug mode."
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description: "Enable debug mode, which increases logging."
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default: false
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selector:
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boolean: {}
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#############
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### Variables
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#############
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variables:
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motion_sensor: !input motion_sensor
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delay_seconds: !input delay_seconds_helper
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delay_seconds_default: !input delay_seconds_default
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delay_seconds_multiplier: !input delay_seconds_multiplier
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delay_seconds_max: !input delay_seconds_max
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notice_seconds: !input notice_seconds
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warning_seconds: !input warning_seconds
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on_just_before_off_seconds: !input on_just_before_off_seconds
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debug_mode: !input debug_mode
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############
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### Triggers
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############
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trigger:
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- platform: state
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entity_id:
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- !input motion_sensor
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to:
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- "on"
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- "off"
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###########
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### Actions
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###########
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action:
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- service: logbook.log
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data:
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name: "First log"
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message: "Motion automation has started. Delay counter is: {{ states[delay_seconds].state }}"
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- alias: "Debug log the on_just_before_off_seconds value"
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if:
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- condition: template
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value_template: "{{ debug_mode == true }}"
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then:
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service: logbook.log
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data:
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name: "Debug: On just before off seconds"
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message: "On just before off is: {{ on_just_before_off_seconds }} "
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- if:
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- condition: state
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entity_id: !input motion_sensor
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state: "on"
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# Take actions based on Motion being detected!
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then:
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- alias: "Log that motion was detected."
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service: logbook.log
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data:
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name: "Motion On"
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message: "Motion was detected."
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- parallel:
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- alias: "Activate the ON scene"
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service: scene.turn_on
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target:
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entity_id: !input scene_on
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# Take actions based on Motion being undetected
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else:
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- alias: "Log that the motion-off sequence will run, due to motion no longer detected."
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service: logbook.log
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data:
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name: "Motion Off"
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message: "Initiating motion-off sequence, because motion no longer detected."
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# Initial period where nothing happens
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- alias: "Delay appropriately before doing anything"
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wait_template: "{{ states[motion_sensor].state == 'on' }}"
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timeout: "{{ states[delay_seconds].state }}"
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- if:
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- condition: state
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entity_id: !input motion_sensor
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state: "on"
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then:
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- stop: "Motion detected again during initial delay."
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- alias: "Log that the initial delay has finished."
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service: logbook.log
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data:
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name: "Motion Off"
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message: "Finished initial no-motion delay"
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# Notice period, where the notice scene is shown
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- alias: "Log that the notice period has begun."
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service: logbook.log
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data:
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name: "Begin notice period"
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message: "Begin notice period; Waiting while motion is still off."
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- parallel:
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- alias: "Activate Scene: Off Prep 1 (Notice)"
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service: scene.turn_on
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target:
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entity_id: !input scene_off_prep_1
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- alias: "Delay during the notice period"
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wait_template: "{{ states[motion_sensor].state == 'on' }}"
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timeout: "{{ notice_seconds }}"
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- if:
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- condition: state
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entity_id: !input motion_sensor
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state: "on"
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then:
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- parallel:
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- alias: "Activate Scene: On"
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service: scene.turn_on
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target:
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entity_id: !input scene_on
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- alias: "Increase countdown timer when user interrupts the notice period."
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service: input_number.set_value
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data:
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entity_id: !input delay_seconds_helper
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value: "{{ states[delay_seconds].state | int * delay_seconds_multiplier }}"
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- alias: "Limit delay seconds to its defined maximum"
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if:
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- condition: template
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value_template: "{{ states[delay_seconds].state | int > delay_seconds_max | int }}"
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then:
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- service: input_number.set_value
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data:
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entity_id: !input delay_seconds_helper
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value: "{{ delay_seconds_max | int }}"
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- if:
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- condition: template
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value_template: "{{ debug_mode == true }}"
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then:
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- service: logbook.log
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data:
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name: "Limiting delay seconds"
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message: "Delay limited to max: {{ states[delay_seconds].state }}"
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- alias: "Log new delay"
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if:
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- condition: template
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value_template: "{{ debug_mode == true }}"
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then:
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- service: logbook.log
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data:
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name: "New delay"
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message: "New delay is {{ states[delay_seconds].state }} seconds"
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- stop: "Motion detected during notice period."
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- service: logbook.log
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data:
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name: "Notice period finished."
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message: "Notice period has finished (motion is still off)."
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# Warning period, just before the light turns off. The warning scene is shown.
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- alias: "Log that the warning period has begun."
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service: logbook.log
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data:
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name: "Begin warning period"
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message: "Begin warning period; Waiting while motion is still off."
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- parallel:
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- alias: "Activate Scene: Off Prep 2 (Warning)"
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service: scene.turn_on
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target:
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entity_id: !input scene_off_prep_2
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- alias: "Delay during the warning period"
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wait_template: "{{ states[motion_sensor].state == 'on' }}"
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timeout: "{{ warning_seconds }}"
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- if:
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- condition: state
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entity_id: !input motion_sensor
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state: "on"
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then:
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- parallel:
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- alias: "Activate Scene: On"
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service: scene.turn_on
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target:
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entity_id: !input scene_on
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- alias: "Double countdown timer when user interrupts the warning period."
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service: input_number.set_value
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data:
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entity_id: !input delay_seconds_helper
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value: "{{ states[delay_seconds].state | int * delay_seconds_multiplier }}"
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- alias: "Limit delay seconds to its defined maximum"
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if:
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- condition: template
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value_template: "{{ states[delay_seconds].state | int > delay_seconds_max | int }}"
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then:
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- service: input_number.set_value
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data:
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entity_id: !input delay_seconds_helper
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value: "{{ delay_seconds_max | int }}"
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- if:
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- condition: template
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value_template: "{{ debug_mode == true }}"
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then:
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- service: logbook.log
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data:
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name: "Limiting delay seconds"
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message: "Delay limited to max: {{ states[delay_seconds].state }}"
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- alias: "Log new delay seconds"
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if:
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- condition: template
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value_template: "{{ debug_mode == true }}"
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then:
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- service: logbook.log
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data:
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name: "New delay seconds"
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message: "New delay is {{ states[delay_seconds].state }} seconds."
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- stop: "Motion detected during the warning period."
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- service: logbook.log
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data:
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name: "Warning period finished."
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message: "Warning period has finished and motion is still off."
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# Finally, we decide to actually turn off the lights with the "Off" scene.
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# Maybe turn on the "On" scene just before the "Off" scene, if the user enabled this option
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- if:
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- condition: template
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value_template: "{{ on_just_before_off_seconds > 0 }}"
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then:
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- alias: "Log the number of on-before-off seconds"
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if:
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- condition: template
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value_template: "{{ debug_mode == true }}"
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then:
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service: logbook.log
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data:
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name: "On-Before-Off seconds"
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message: "Will turn on for {{ on_just_before_off_seconds }} seconds before off."
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- service: scene.turn_on
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target:
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entity_id: !input scene_on
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- alias: "Wait a second to set the \"On\" scene."
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delay:
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seconds: "{{ on_just_before_off_seconds }}"
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else:
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- if:
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- condition: template
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value_template: "{{ debug_mode == true }}"
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then:
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- service: logbook.log
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data:
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name: "Won't run on-before-off"
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message: "Won't run on-before-off because seconds was less than 1"
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- parallel:
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- alias: "Activate Scene: Off (Done)"
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service: scene.turn_on
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target:
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entity_id: !input scene_off
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- alias: "Reset countdown timer after turning off lights."
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service: input_number.set_value
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data:
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entity_id: !input delay_seconds_helper
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value: "{{ delay_seconds_default }}"
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- service: logbook.log
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data:
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name: "Turning off light, due to motion off."
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message: "Activated off-scene and reset delay."
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