mikes-motion-activated-scenes/motion-activated-light.yaml

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########################
### Blueprint definition
########################
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mode: queued
max: 10
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blueprint:
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name: "Mike's Motion Activated Light"
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description: "Turn lights on or off based on motion, plus an increasing delay when motion is continuously detected."
domain: automation
input:
motion_sensor:
name: "Motion Sensor"
description: "Entity ID of the motion sensor"
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selector:
entity:
domain: binary_sensor
# for some reason, using a device_class of motion_sensor ends up hiding the actual motion sensors
# device_class: motion_sensor
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delay_seconds_helper:
name: "Delay seconds (helper)"
description: "The delay before the motion-off sequence will be initiated. Must be a helper so it can persist across activations."
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selector:
entity:
domain: input_number
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delay_seconds_default:
name: "Default delay seconds"
description: "The default delay before the motion-off sequence begins. Will be used to reset the running delay."
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default: 30
selector:
number:
min: 1
max: 86400
step: 1
mode: box
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delay_seconds_multiplier:
name: "Delay seconds multiplier"
description: "When the off sequence gets interrupted by new motion, multiply the delay seconds by this number. A decent value might be 2."
default: 2.0
selector:
number:
min: 1.0
max: 1000.0
step: 0.1
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mode: box
delay_seconds_max:
name: "Maximum delay seconds"
description: "The maximum delay during no motion before the motion-off sequence begins."
default: 3600
selector:
number:
min: 5
max: 3000000
step: 1
mode: box
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notice_seconds:
name: "Notice seconds"
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description: "The number of seconds to wait in the Prep1 (Notice) scene."
default: 15
selector:
number:
min: 1
max: 86400
step: 1
mode: box
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warning_seconds:
name: "Warning seconds"
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description: "The number of seconds to wait in the Prep2 (Warning) scene."
default: 15
selector:
number:
min: 1
max: 86400
step: 1
mode: box
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scene_on:
name: "On Scene"
description: "The scene to activate when motion is detected"
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selector:
entity:
domain: scene
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scene_off_prep_1:
name: "Off Prep Scene 1 (Notice)"
description: "The first scene to activate when motion is no longer detected (notice phase)."
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selector:
entity:
domain: scene
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scene_off_prep_2:
name: "Off Prep Scene 2 (Warning)"
description: "The second scene to activate when motion is no longer detected (warning phase)."
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selector:
entity:
domain: scene
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scene_off:
name: "Off Scene"
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description: "The scene to activate when the user has failed to produce motion, and the light should be considered \"off\"."
selector:
entity:
domain: scene
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on_just_before_off_seconds:
name: "\"On\" just before \"Off\""
description: >
When the "Off" scene is about to be shown, you may wish to quickly show the "On" scene for a number of seconds just before.
This is sometimes helpful to mitigate an issue where the "On" scene doesn't apply all colors and settings correctly from an "Off" state.
Set this to a value greater than 0 to enable.
A value of 0 will disable this feature.
Note that sometimes, a value that is too short (e.g., 1) may also cause issues.
default: 1
selector:
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number:
min: 1
max: 86400
step: 1
mode: box
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debug_mode:
name: "Debug mode."
description: "Enable debug mode, which increases logging."
default: false
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selector:
boolean: {}
#############
### Variables
#############
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variables:
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motion_sensor: !input motion_sensor
delay_seconds: !input delay_seconds_helper
delay_seconds_default: !input delay_seconds_default
delay_seconds_multiplier: !input delay_seconds_multiplier
delay_seconds_max: !input delay_seconds_max
notice_seconds: !input notice_seconds
warning_seconds: !input warning_seconds
on_just_before_off_seconds: !input on_just_before_off_seconds
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debug_mode: !input debug_mode
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############
### Triggers
############
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trigger:
- platform: state
entity_id:
- !input motion_sensor
to:
- "on"
- "off"
###########
### Actions
###########
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action:
- service: logbook.log
data:
name: "First log"
message: "Motion automation has started. Delay counter is: {{ states[delay_seconds].state }}"
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- alias: "Debug log the on_just_before_off_seconds value"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log
data:
name: "Debug: On just before off seconds"
message: "On just before off is: {{ on_just_before_off_seconds }} "
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- if:
- condition: state
entity_id: !input motion_sensor
state: "on"
# Take actions based on Motion being detected!
then:
- alias: "Log that motion was detected."
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service: logbook.log
data:
name: "Motion On"
message: "Motion was detected."
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- parallel:
- alias: "Activate the ON scene"
service: scene.turn_on
target:
entity_id: !input scene_on
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# Take actions based on Motion being undetected
else:
- alias: "Log that the motion-off sequence will run, due to motion no longer detected."
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service: logbook.log
data:
name: "Motion Off"
message: "Initiating motion-off sequence, because motion no longer detected."
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# Initial period where nothing happens
- alias: "Delay appropriately before doing anything"
wait_template: "{{ states[motion_sensor].state == 'on' }}"
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timeout: "{{ states[delay_seconds].state }}"
- if:
- condition: state
entity_id: !input motion_sensor
state: "on"
then:
- stop: "Motion detected again during initial delay."
- alias: "Log that the initial delay has finished."
service: logbook.log
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data:
name: "Motion Off"
message: "Finished initial no-motion delay"
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# Notice period, where the notice scene is shown
- alias: "Log that the notice period has begun."
service: logbook.log
data:
name: "Begin notice period"
message: "Begin notice period; Waiting while motion is still off."
- parallel:
- alias: "Activate Scene: Off Prep 1 (Notice)"
service: scene.turn_on
target:
entity_id: !input scene_off_prep_1
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- alias: "Delay during the notice period"
wait_template: "{{ states[motion_sensor].state == 'on' }}"
timeout: "{{ notice_seconds }}"
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- if:
- condition: state
entity_id: !input motion_sensor
state: "on"
then:
- parallel:
- alias: "Activate Scene: On"
service: scene.turn_on
target:
entity_id: !input scene_on
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- alias: "Increase countdown timer when user interrupts the notice period."
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service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
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value: "{{ states[delay_seconds].state | int * delay_seconds_multiplier }}"
- alias: "Limit delay seconds to its defined maximum"
if:
- condition: template
value_template: "{{ states[delay_seconds].state | int > delay_seconds_max | int }}"
then:
- service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ delay_seconds_max | int }}"
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Limiting delay seconds"
message: "Delay limited to max: {{ states[delay_seconds].state }}"
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- alias: "Log new delay"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "New delay"
message: "New delay is {{ states[delay_seconds].state }} seconds"
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- stop: "Motion detected during notice period."
- service: logbook.log
data:
name: "Notice period finished."
message: "Notice period has finished (motion is still off)."
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# Warning period, just before the light turns off. The warning scene is shown.
- alias: "Log that the warning period has begun."
service: logbook.log
data:
name: "Begin warning period"
message: "Begin warning period; Waiting while motion is still off."
- parallel:
- alias: "Activate Scene: Off Prep 2 (Warning)"
service: scene.turn_on
target:
entity_id: !input scene_off_prep_2
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- alias: "Delay during the warning period"
wait_template: "{{ states[motion_sensor].state == 'on' }}"
timeout: "{{ warning_seconds }}"
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- if:
- condition: state
entity_id: !input motion_sensor
state: "on"
then:
- parallel:
- alias: "Activate Scene: On"
service: scene.turn_on
target:
entity_id: !input scene_on
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- alias: "Double countdown timer when user interrupts the warning period."
service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
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value: "{{ states[delay_seconds].state | int * delay_seconds_multiplier }}"
- alias: "Limit delay seconds to its defined maximum"
if:
- condition: template
value_template: "{{ states[delay_seconds].state | int > delay_seconds_max | int }}"
then:
- service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ delay_seconds_max | int }}"
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Limiting delay seconds"
message: "Delay limited to max: {{ states[delay_seconds].state }}"
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- alias: "Log new delay seconds"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "New delay seconds"
message: "New delay is {{ states[delay_seconds].state }} seconds."
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- stop: "Motion detected during the warning period."
- service: logbook.log
data:
name: "Warning period finished."
message: "Warning period has finished and motion is still off."
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# Finally, we decide to actually turn off the lights with the "Off" scene.
# Maybe turn on the "On" scene just before the "Off" scene, if the user enabled this option
- if:
- condition: template
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value_template: "{{ on_just_before_off_seconds > 0 }}"
then:
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- alias: "Log the number of on-before-off seconds"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log
data:
name: "On-Before-Off seconds"
message: "Will turn on for {{ on_just_before_off_seconds }} seconds before off."
- service: scene.turn_on
target:
entity_id: !input scene_on
- alias: "Wait a second to set the \"On\" scene."
delay:
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seconds: "{{ on_just_before_off_seconds }}"
else:
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Won't run on-before-off"
message: "Won't run on-before-off because seconds was less than 1"
- parallel:
- alias: "Activate Scene: Off (Done)"
service: scene.turn_on
target:
entity_id: !input scene_off
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- alias: "Reset countdown timer after turning off lights."
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service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ delay_seconds_default }}"
- service: logbook.log
data:
name: "Turning off light, due to motion off."
message: "Activated off-scene and reset delay."
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