Turn scene on twice to account for laggy networks
Also quoted some things and improved logging a bit.
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@ -1,5 +1,9 @@
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########################
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### Blueprint definition
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########################
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blueprint:
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name: "Mike's Motion Activated Light"
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@ -8,22 +12,22 @@ blueprint:
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input:
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motion_sensor:
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name: Motion Sensor
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description: Entity ID of the motion sensor
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name: "Motion Sensor"
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description: "Entity ID of the motion sensor"
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selector:
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entity:
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domain: binary_sensor
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delay_seconds_helper:
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name: Delay seconds (helper)
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description: The delay before the motion-off sequence will be initiated. Must be a helper so it can persist across activations.
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name: "Delay seconds (helper)"
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description: "The delay before the motion-off sequence will be initiated. Must be a helper so it can persist across activations."
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selector:
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entity:
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domain: input_number
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delay_seconds_default:
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name: Default delay seconds
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description: The default delay before the motion-off sequence begins. Will be used to reset the running delay.
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name: "Default delay seconds"
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description: "The default delay before the motion-off sequence begins. Will be used to reset the running delay."
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default: 30
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selector:
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number:
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@ -33,7 +37,7 @@ blueprint:
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mode: box
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notice_seconds:
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name: Notice seconds
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name: "Notice seconds"
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description: "The number of seconds to wait in the Prep1 (Notice) scene."
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default: 15
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selector:
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@ -44,7 +48,7 @@ blueprint:
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mode: box
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warning_seconds:
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name: Warning seconds
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name: "Warning seconds"
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description: "The number of seconds to wait in the Prep2 (Warning) scene."
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default: 15
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selector:
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@ -55,33 +59,38 @@ blueprint:
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mode: box
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scene_on:
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name: On Scene
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description: The scene to activate when motion is detected
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name: "On Scene"
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description: "The scene to activate when motion is detected"
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selector:
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entity:
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domain: scene
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scene_off_prep_1:
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name: Off Prep Scene 1 (Notice)
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description: The first scene to activate when motion is no longer detected (notice phase).
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name: "Off Prep Scene 1 (Notice)"
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description: "The first scene to activate when motion is no longer detected (notice phase)."
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selector:
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entity:
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domain: scene
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scene_off_prep_2:
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name: Off Prep Scene 2 (Warning)
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description: The second scene to activate when motion is no longer detected (warning phase).
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name: "Off Prep Scene 2 (Warning)"
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description: "The second scene to activate when motion is no longer detected (warning phase)."
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selector:
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entity:
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domain: scene
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scene_off:
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name: Off Scene
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name: "Off Scene"
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description: "The scene to activate when the user has failed to produce motion, and the light should be considered \"off\"."
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selector:
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entity:
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domain: scene
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#############
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### Variables
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#############
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variables:
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motion_sensor: !input motion_sensor
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@ -90,6 +99,10 @@ variables:
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notice_seconds: !input notice_seconds
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warning_seconds: !input warning_seconds
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############
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### Triggers
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############
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trigger:
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- platform: state
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@ -99,12 +112,16 @@ trigger:
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- "on"
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- "off"
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###########
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### Actions
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###########
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action:
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- service: logbook.log
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data:
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name: First log
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message: "Test Poop Blueprint has started. Motion delay counter is: {{ states[delay_seconds].state }}"
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name: "First log"
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message: "Motion automation has started. Delay counter is: {{ states[delay_seconds].state }}"
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- if:
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- condition: state
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@ -114,28 +131,35 @@ action:
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# Take actions based on Motion being detected!
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then:
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- alias: Trying to log the motion state
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- alias: "Log that motion was detected."
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service: logbook.log
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data:
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name: Motion On
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message: Motion Detected
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name: "Motion On"
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message: "Motion was detected."
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- alias: "Activate the ON scene"
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service: scene.turn_on
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target:
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entity_id: !input scene_on
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- delay:
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seconds: 1
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- alias: "Activate the ON scene again, after a delay (to help laggy setups)"
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service: scene.turn_on
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target:
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entity_id: !input scene_on
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# Take actions based on Motion being undetected
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else:
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- alias: Announce motion-off sequence
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- alias: "Log that the motion-off sequence will run, due to motion no longer detected."
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service: logbook.log
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data:
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name: Motion Off
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message: Initiating motion-off sequence.
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name: "Motion Off"
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message: "Initiating motion-off sequence, because motion no longer detected."
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- alias: Delay appropriately before doing anything
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- alias: "Delay appropriately before doing anything"
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wait_template: "{{ states[motion_sensor].state == 'on' }}"
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timeout: "{{ states[delay_seconds].state }}"
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- if:
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@ -143,14 +167,20 @@ action:
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entity_id: !input motion_sensor
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state: "on"
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then:
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- stop: "Motion detected during initial delay."
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- service: logbook.log
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- stop: "Motion detected again during initial delay."
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- alias: "Log that the initial delay has finished."
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service: logbook.log
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data:
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name: Motion Off
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message: Finished initial no-motion delay
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name: "Motion Off"
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message: "Finished initial no-motion delay"
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- alias: "Log that the notice period has begun."
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service: logbook.log
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data:
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name: "Begin notice period"
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message: "Begin notice period; Waiting while motion is still off."
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- alias: "Activate Scene: Off Prep 1 (Notice)"
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service: scene.turn_on
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target:
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@ -175,9 +205,14 @@ action:
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- stop: "Motion detected during notice period."
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- service: logbook.log
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data:
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name: Motion Off
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message: Finished notice delay
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name: "Notice period finished."
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message: "Notice period has finished (motion is still off)."
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- alias: "Log that the warning period has begun."
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service: logbook.log
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data:
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name: "Begin warning period"
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message: "Begin warning period; Waiting while motion is still off."
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- alias: "Activate Scene: Off Prep 2 (Warning)"
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service: scene.turn_on
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target:
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@ -202,15 +237,16 @@ action:
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- stop: "Motion detected during the warning period."
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- service: logbook.log
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data:
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name: Motion Off
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message: Finished warning delay
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name: "Warning period finished."
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message: "Warning period has finished and motion is still off."
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- alias: "Activate Scene: Off (Done)"
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service: scene.turn_on
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target:
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entity_id: !input scene_off
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- alias: "Reset countdown timer after turning on lights."
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- alias: "Reset countdown timer after turning off lights."
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service: input_number.set_value
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data:
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entity_id: !input delay_seconds_helper
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@ -218,8 +254,8 @@ action:
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- service: logbook.log
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data:
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name: Motion Off
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message: Activated off-scene and reset delay.
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name: "Turning off light, due to motion off."
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message: "Activated off-scene and reset delay."
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