Upgrade: User can now set the "On" scene to run just before the "Off" scene, if they want

(to mitigate color and other settings not reaching lights that are off, for some reason)
This commit is contained in:
mike 2023-11-10 23:18:32 -08:00
parent f5b49149e9
commit 16db7d752b

View File

@ -17,6 +17,9 @@ blueprint:
selector:
entity:
domain: binary_sensor
# for some reason, using a device_class of motion_sensor ends up hiding the actual motion sensors
# device_class: motion_sensor
delay_seconds_helper:
name: "Delay seconds (helper)"
@ -25,6 +28,7 @@ blueprint:
entity:
domain: input_number
delay_seconds_default:
name: "Default delay seconds"
description: "The default delay before the motion-off sequence begins. Will be used to reset the running delay."
@ -36,6 +40,7 @@ blueprint:
step: 1
mode: box
notice_seconds:
name: "Notice seconds"
description: "The number of seconds to wait in the Prep1 (Notice) scene."
@ -47,6 +52,7 @@ blueprint:
step: 1
mode: box
warning_seconds:
name: "Warning seconds"
description: "The number of seconds to wait in the Prep2 (Warning) scene."
@ -58,6 +64,7 @@ blueprint:
step: 1
mode: box
scene_on:
name: "On Scene"
description: "The scene to activate when motion is detected"
@ -65,6 +72,7 @@ blueprint:
entity:
domain: scene
scene_off_prep_1:
name: "Off Prep Scene 1 (Notice)"
description: "The first scene to activate when motion is no longer detected (notice phase)."
@ -72,6 +80,7 @@ blueprint:
entity:
domain: scene
scene_off_prep_2:
name: "Off Prep Scene 2 (Warning)"
description: "The second scene to activate when motion is no longer detected (warning phase)."
@ -79,6 +88,7 @@ blueprint:
entity:
domain: scene
scene_off:
name: "Off Scene"
description: "The scene to activate when the user has failed to produce motion, and the light should be considered \"off\"."
@ -87,6 +97,13 @@ blueprint:
domain: scene
on_just_before_off:
name: "Use On scene just before Off scene."
description: "Toggle this to \"on\" if you would like the \"On\" scene to trigger just before the \"Off\" scene. This is sometimes helpful to mitigate an issue where the \"On\" scene doesn't apply all colors and settings correctly from an \"Off\" state."
selector:
boolean: {}
#############
### Variables
#############
@ -98,6 +115,8 @@ variables:
delay_seconds_default: !input delay_seconds_default
notice_seconds: !input notice_seconds
warning_seconds: !input warning_seconds
on_just_before_off: !input on_just_before_off
############
### Triggers
@ -123,6 +142,13 @@ action:
name: "First log"
message: "Motion automation has started. Delay counter is: {{ states[delay_seconds].state }}"
- alias: "Debug log the on_just_before_off bool"
enabled: false
service: logbook.log
data:
name: "Debug: On just before off?"
message: "On just before off is: {{ on_just_before_off }} "
- if:
- condition: state
entity_id: !input motion_sensor
@ -154,6 +180,7 @@ action:
message: "Initiating motion-off sequence, because motion no longer detected."
# Initial period where nothing happens
- alias: "Delay appropriately before doing anything"
wait_template: "{{ states[motion_sensor].state == 'on' }}"
timeout: "{{ states[delay_seconds].state }}"
@ -171,6 +198,7 @@ action:
# Notice period, where the notice scene is shown
- alias: "Log that the notice period has begun."
service: logbook.log
data:
@ -205,6 +233,8 @@ action:
name: "Notice period finished."
message: "Notice period has finished (motion is still off)."
# Warning period, just before the light turns off. The warning scene is shown.
- alias: "Log that the warning period has begun."
service: logbook.log
data:
@ -240,6 +270,26 @@ action:
message: "Warning period has finished and motion is still off."
# Finally, we decide to actually turn off the lights with the "Off" scene.
# Maybe turn on the "On" scene just before the "Off" scene, if the user enabled this option
- if:
- condition: template
value_template: "{{ on_just_before_off == true }}"
then:
- alias: "Do a debug log"
enabled: false
service: logbook.log
data:
name: "DEBUG: Will turn on before off?"
message: "Yes, will turn on just before off!"
- service: scene.turn_on
target:
entity_id: !input scene_on
- alias: "Wait a second to set the \"On\" scene."
delay:
seconds: 1
- parallel:
- alias: "Activate Scene: Off (Done)"
service: scene.turn_on