Switch strategy: No longer "on before off" but instead just retry each scene a configurable number of times.
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@ -122,30 +122,45 @@ blueprint:
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entity:
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domain: scene
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on_just_before_off_seconds:
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name: "\"On\" just before \"Off\""
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scene_repeat_count:
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name: "Scene repeat/retry count"
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description: >
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When the "Off" scene is about to be shown, you may wish to quickly show the "On" scene for a number of seconds just before.
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This is sometimes helpful to mitigate an issue where the "On" scene doesn't apply all colors and settings correctly from an "Off" state.
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Set this to a value greater than 0 to enable.
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A value of 0 will disable this feature.
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Note that sometimes, a value that is too short (e.g., 1) may also cause issues.
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Whenever activating a scene, try this many times at 1-second intervals.
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This is sometimes useful when the network seems buggy or laggy,
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or for certain lights that fail to correctly apply brightness/color when first turning on.
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default: 1
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selector:
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number:
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min: 1
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max: 86400
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max: 60
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step: 1
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mode: box
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# on_just_before_off_seconds:
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# name: "\"On\" just before \"Off\""
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# description: >
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# When the "Off" scene is about to be shown, you may wish to quickly show the "On" scene for a number of seconds just before.
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# This is sometimes helpful to mitigate an issue where the "On" scene doesn't apply all colors and settings correctly from an "Off" state.
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# Set this to a value greater than 0 to enable.
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# A value of 0 will disable this feature.
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# Note that sometimes, a value that is too short (e.g., 1) may also cause issues.
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#
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# default: 1
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# selector:
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# number:
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# min: 1
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# max: 86400
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# step: 1
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# mode: box
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enabled_helper:
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name: "Enabled helper"
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description: >
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Helper variable that will control whether motion activation is enabled or disabled.
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This will allow this blueprint to correctly select the "On" or "Off" scene, based on whether motion is currently detected when disabled.
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This will allow the automation to correctly select the "On" or "Off" scene, based on whether motion is currently detected when disabled.
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An example would be a "Toggle" helper.
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default: # Allows no selection
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selector:
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@ -189,11 +204,12 @@ variables:
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delay_seconds_max: !input delay_seconds_max
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notice_seconds: !input notice_seconds
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warning_seconds: !input warning_seconds
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on_just_before_off_seconds: !input on_just_before_off_seconds
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# on_just_before_off_seconds: !input on_just_before_off_seconds
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enabled_helper: !input enabled_helper
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disabled_scene: !input disabled_scene
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debug_mode: !input debug_mode
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scene_repeat_count: !input scene_repeat_count
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trigger_variables:
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enabled_helper: !input enabled_helper
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@ -262,11 +278,11 @@ action:
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name: "Delay seconds"
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message: "Delay seconds is: {{ states[delay_seconds_helper].state }}"
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- alias: "Debug log the on_just_before_off_seconds value"
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service: logbook.log
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data:
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name: "Debug: On just before off seconds"
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message: "On just before off is: {{ on_just_before_off_seconds }} "
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# - alias: "Debug log the on_just_before_off_seconds value"
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# service: logbook.log
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# data:
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# name: "Debug: On just before off seconds"
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# message: "On just before off is: {{ on_just_before_off_seconds }} "
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# Take actions based on whether the "Enabled helper" was just toggled on or off
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# Action #1
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@ -278,26 +294,21 @@ action:
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then:
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# Debug log
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- alias: "Debug log - Enabled Helper On/Off"
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if:
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- if:
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- condition: template
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value_template: "{{ debug_mode == true }}"
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then:
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- service: logbook.log
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- alias: "Debug log that the enabled helper is toggled"
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service: logbook.log
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data:
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name: "Debug: Trigger"
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message: "Enabled helper was toggled, and has triggered this automation"
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- alias: "Debug log - Disabled scene"
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if:
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- condition: template
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value_template: "{{ debug_mode == true }}"
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then:
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- service: logbook.log
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- alias: "Debug log the disabled scene"
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service: logbook.log
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data:
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name: "Debug: Disabled scene"
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message: "Disabled scene is currently set to: {{ disabled_scene }}"
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# In "auto" mode, activate the ON or OFF scene based on whether motion is currently detected
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# Also use "auto" mode if motion activation is ENABLED.
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- alias: "auto mode: Activate ON scene, if motion is currently detected, otherwise activate the OFF scene"
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@ -327,20 +338,30 @@ action:
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- condition: template
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value_template: "{{ disabled_scene == 'on' }}"
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then:
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- repeat:
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count: "{{ scene_repeat_count }}"
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sequence:
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- service: scene.turn_on
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target:
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entity_id: !input scene_on
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- delay:
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seconds: 1
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- stop: ""
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# In OFF mode, just activate the OF scene
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# In OFF mode, just activate the OFF scene
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- alias: "off mode: just activate the ON scene"
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if:
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- condition: template
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value_template: "{{ disabled_scene == 'off' }}"
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then:
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- repeat:
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count: "{{ scene_repeat_count }}"
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sequence:
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- service: scene.turn_on
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target:
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entity_id: !input scene_off
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- delay:
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seconds: 1
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- stop: ""
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# In notice mode, just activate the NOTICE scene
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@ -349,9 +370,14 @@ action:
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- condition: template
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value_template: "{{ disabled_scene == 'notice' }}"
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then:
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- repeat:
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count: "{{ scene_repeat_count }}"
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sequence:
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- service: scene.turn_on
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target:
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entity_id: !input scene_notice
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- delay:
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seconds: 1
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- stop: ""
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# In warning mode, just activate the WARNING scene
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@ -360,9 +386,14 @@ action:
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- condition: template
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value_template: "{{ disabled_scene == 'warning' }}"
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then:
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- repeat:
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count: "{{ scene_repeat_count }}"
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sequence:
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- service: scene.turn_on
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target:
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entity_id: !input scene_warning
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- delay:
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seconds: 1
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- stop: ""
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# Don't do anything after processing the enabled_helper triggers
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@ -402,14 +433,20 @@ action:
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message: "Motion was detected."
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- alias: "Activate the ON scene"
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service: scene.turn_on
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repeat:
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count: "{{ scene_repeat_count }}"
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sequence:
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- service: scene.turn_on
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target:
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entity_id: !input scene_on
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- delay:
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seconds: 1
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# Motion is not detected
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else:
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# Debug log
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- alias: "Debug Log that the motion-off sequence will run, due to motion no longer detected."
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if:
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- condition: template
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@ -420,7 +457,6 @@ action:
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name: "Motion Off"
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message: "Initiating motion-off sequence, because motion no longer detected."
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# Initial period where nothing happens
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- alias: "Delay appropriately before doing anything"
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wait_template: "{{ states[motion_sensor].state == 'on' }}"
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@ -465,9 +501,14 @@ action:
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message: "Begin notice period; Waiting while motion is still off."
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- alias: "Activate Scene: Notice"
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service: scene.turn_on
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repeat:
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count: "{{ scene_repeat_count }}"
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sequence:
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- service: scene.turn_on
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target:
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entity_id: !input scene_notice
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- delay:
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seconds: 1
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- alias: "Delay during the notice period"
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wait_template: "{{ states[motion_sensor].state == 'on' or (enabled_helper != None and is_state('enabled_helper', 'off') ) }}"
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@ -548,15 +589,19 @@ action:
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message: "Begin warning period; Waiting while motion is still off."
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- alias: "Activate Scene: Warning"
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service: scene.turn_on
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repeat:
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count: "{{ scene_repeat_count }}"
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sequence:
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- service: scene.turn_on
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target:
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entity_id: !input scene_warning
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- delay:
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seconds: 1
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- alias: "Delay during the warning period"
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wait_template: "{{ states[motion_sensor].state == 'on' or (enabled_helper != None and is_state('enabled_helper', 'off') ) }}"
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timeout: "{{ warning_seconds }}"
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- alias: "Quit now if the enabled-helper went OFF"
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if:
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- condition: template
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@ -566,8 +611,6 @@ action:
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then:
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stop: "Quitting early because the enabled-helper went OFF."
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- if:
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- condition: state
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entity_id: !input motion_sensor
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@ -575,9 +618,14 @@ action:
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then:
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- alias: "Activate Scene: On"
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service: scene.turn_on
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repeat:
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count: "{{ scene_repeat_count }}"
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sequence:
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- service: scene.turn_on
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target:
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entity_id: !input scene_on
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- delay:
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seconds: 1
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- alias: "Double countdown timer when user interrupts the warning period."
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service: input_number.set_value
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@ -626,39 +674,44 @@ action:
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# Finally, we decide to actually turn off the lights with the "Off" scene.
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# Maybe turn on the "On" scene just before the "Off" scene, if the user enabled this option
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- if:
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- condition: template
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value_template: "{{ on_just_before_off_seconds > 0 }}"
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then:
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- alias: "Log the number of on-before-off seconds"
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if:
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- condition: template
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value_template: "{{ debug_mode == true }}"
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then:
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service: logbook.log
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data:
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name: "On-Before-Off seconds"
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message: "Will turn on for {{ on_just_before_off_seconds }} seconds before off."
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- service: scene.turn_on
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target:
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entity_id: !input scene_on
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- alias: "Wait a second to set the \"On\" scene."
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delay:
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seconds: "{{ on_just_before_off_seconds }}"
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else:
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- if:
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- condition: template
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value_template: "{{ debug_mode == true }}"
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then:
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- service: logbook.log
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data:
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name: "Won't run on-before-off"
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message: "Won't run on-before-off because seconds was less than 1"
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# - if:
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# - condition: template
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# value_template: "{{ on_just_before_off_seconds > 0 }}"
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# then:
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# - alias: "Log the number of on-before-off seconds"
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# if:
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# - condition: template
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# value_template: "{{ debug_mode == true }}"
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# then:
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# service: logbook.log
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# data:
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# name: "On-Before-Off seconds"
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# message: "Will turn on for {{ on_just_before_off_seconds }} seconds before off."
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# - service: scene.turn_on
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# target:
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# entity_id: !input scene_on
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# - alias: "Wait a second to set the \"On\" scene."
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# delay:
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# seconds: "{{ on_just_before_off_seconds }}"
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# else:
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# - if:
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# - condition: template
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# value_template: "{{ debug_mode == true }}"
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# then:
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# - service: logbook.log
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# data:
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# name: "Won't run on-before-off"
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# message: "Won't run on-before-off because seconds was less than 1"
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- alias: "Activate Scene: Off (Done)"
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service: scene.turn_on
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repeat:
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count: "{{ scene_repeat_count }}"
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sequence:
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- service: scene.turn_on
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target:
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entity_id: !input scene_off
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- delay:
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seconds: 1
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- alias: "Reset countdown timer after turning off lights."
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service: input_number.set_value
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