This commit is contained in:
mike 2023-11-15 05:00:36 -08:00
parent 16db7d752b
commit c289fce42b

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@ -6,7 +6,7 @@
blueprint:
name: "Mike's Motion Activated Light"
name: "Mike's Motion Activated Light - WORK"
description: "Turn lights on or off based on motion, plus an increasing delay when motion is continuously detected."
domain: automation
input:
@ -41,6 +41,30 @@ blueprint:
mode: box
delay_seconds_multiplier:
name: "Delay seconds multiplier"
description: "When the off sequence gets interrupted by new motion, multiply the delay seconds by this number. A decent value might be 2."
default: 2.0
selector:
number:
min: 1.0
max: 1000.0
step: 1.0
mode: box
delay_seconds_max:
name: "Maximum delay seconds"
description: "The maximum delay during no motion before the motion-off sequence begins."
default: 3600
selector:
number:
min: 5
max: 3000000
step: 1
mode: box
notice_seconds:
name: "Notice seconds"
description: "The number of seconds to wait in the Prep1 (Notice) scene."
@ -97,25 +121,38 @@ blueprint:
domain: scene
on_just_before_off:
name: "Use On scene just before Off scene."
description: "Toggle this to \"on\" if you would like the \"On\" scene to trigger just before the \"Off\" scene. This is sometimes helpful to mitigate an issue where the \"On\" scene doesn't apply all colors and settings correctly from an \"Off\" state."
on_just_before_off_seconds:
name: "Use \"On\" scene just before \"Off\" scene"
description: "Set this to a value greater than 0 if you would like the \"On\" scene to trigger just before the \"Off\" scene. This is sometimes helpful to mitigate an issue where the \"On\" scene doesn't apply all colors and settings correctly from an \"Off\" state. Sometimes a value that is too short (e.g., 1) may also cause issues."
selector:
number:
min: 1
max: 86400
step: 1
mode: box
debug_mode:
name: "Debug mode."
description: "Enable debug mode, which increases logging."
selector:
boolean: {}
#############
### Variables
#############
variables:
motion_sensor: !input motion_sensor
delay_seconds: !input delay_seconds_helper
delay_seconds_default: !input delay_seconds_default
notice_seconds: !input notice_seconds
warning_seconds: !input warning_seconds
on_just_before_off: !input on_just_before_off
motion_sensor: !input motion_sensor
delay_seconds: !input delay_seconds_helper
delay_seconds_default: !input delay_seconds_default
delay_seconds_multiplier: !input delay_seconds_multiplier
delay_seconds_max: !input delay_seconds_max
notice_seconds: !input notice_seconds
warning_seconds: !input warning_seconds
on_just_before_off_seconds: !input on_just_before_off
debug_mode: !input debug_mode
############
@ -142,12 +179,15 @@ action:
name: "First log"
message: "Motion automation has started. Delay counter is: {{ states[delay_seconds].state }}"
- alias: "Debug log the on_just_before_off bool"
enabled: false
service: logbook.log
data:
name: "Debug: On just before off?"
message: "On just before off is: {{ on_just_before_off }} "
- alias: "Debug log the on_just_before_off_seconds value"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log
data:
name: "Debug: On just before off seconds"
message: "On just before off is: {{ on_just_before_off_seconds }} "
- if:
- condition: state
@ -180,7 +220,7 @@ action:
message: "Initiating motion-off sequence, because motion no longer detected."
# Initial period where nothing happens
# Initial period where nothing happens
- alias: "Delay appropriately before doing anything"
wait_template: "{{ states[motion_sensor].state == 'on' }}"
timeout: "{{ states[delay_seconds].state }}"
@ -222,11 +262,20 @@ action:
service: scene.turn_on
target:
entity_id: !input scene_on
- alias: "Double countdown timer when user interrupts the notice period."
- alias: "Increase countdown timer when user interrupts the notice period."
service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ states[delay_seconds].state | int * 2 }}"
value: "{{ states[delay_seconds].state | int * delay_seconds_multiplier }}"
- alias: "Log new delay"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "New delay"
message: "New delay is {{ states[delay_seconds].state }} seconds"
- stop: "Motion detected during notice period."
- service: logbook.log
data:
@ -262,7 +311,16 @@ action:
service: input_number.set_value
data:
entity_id: !input delay_seconds_helper
value: "{{ states[delay_seconds].state | int * 2 }}"
value: "{{ states[delay_seconds].state | int * delay_seconds_multiplier }}"
- alias: "Log new delay seconds"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "New delay seconds"
message: "New delay is {{ states[delay_seconds] }} seconds."
- stop: "Motion detected during the warning period."
- service: logbook.log
data:
@ -275,20 +333,32 @@ action:
# Maybe turn on the "On" scene just before the "Off" scene, if the user enabled this option
- if:
- condition: template
value_template: "{{ on_just_before_off == true }}"
value_template: "{{ on_just_before_off_seconds > 0 }}"
then:
- alias: "Do a debug log"
enabled: false
service: logbook.log
data:
name: "DEBUG: Will turn on before off?"
message: "Yes, will turn on just before off!"
- alias: "Log the number of on-before-off seconds"
if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
service: logbook.log
data:
name: "On-Before-Off seconds"
message: "Will turn on for {{ on_just_before_off_seconds }} seconds before off."
- service: scene.turn_on
target:
entity_id: !input scene_on
- alias: "Wait a second to set the \"On\" scene."
delay:
seconds: 1
seconds: "{{ on_just_before_off_seconds }}"
else:
- if:
- condition: template
value_template: "{{ debug_mode == true }}"
then:
- service: logbook.log
data:
name: "Won't run on-before-off"
message: "Won't run on-before-off because seconds was less than 1"
- parallel:
- alias: "Activate Scene: Off (Done)"